Pen & Pencil

Icon & illustrations

This is the side of my practice that never made it into a product spec. Icons and illustration are what I do when the day job is done: small, slow, deliberate drawing on a fixed grid, where every pixel has to earn its place.

View icon work
Sketches and icon drawings on a tablet
Grid of line icons

Practice

Why I keep drawing?

I came to icons the long way around. I have spent years as a product designer, which means most of my working life is spent on systems, flows, and trade-offs. Necessary work, but abstract. Icons are the opposite. An icon is finished or it is not. It reads at 16px or it does not.

I started drawing them properly when the icon set we were using did not have the one thing I needed, and the closest match was always slightly wrong. So I drew the missing one. Then the next one. Somewhere in there it stopped being a workaround and became the part of the week I looked forward to.

What keeps me at it is the constraint. One grid. One stroke weight. A shape either sits on the pixel or it does not. Working inside limits that tight is the most honest kind of drawing I know.

Icon & illustrations

This is the side of my practice that never made it into a product spec. Icons and illustration are what I do when the day job is done — small, slow, deliberate drawing on a fixed grid, where every pixel has to earn its place.

Why I keep drawing?

I came to icons the long way around. [I trained as / I've spent years as] a product designer, which means most of my working life is spent on systems, flows and trade-offs — necessary work, but abstract. Icons are the opposite. An icon is finished or it isn't. It reads at 16px or it doesn't. There's no stakeholder to talk it into working.

I started drawing them properly when [I kept hitting the same wall: the icon set we were using didn't have the one thing I needed, and the closest match was always slightly wrong]. So I drew the missing one. Then the next one. Somewhere in there it stopped being a workaround and became the part of the week I looked forward to.

What keeps me at it is the constraint. One grid. One stroke weight. A shape either sits on the pixel or it doesn't. Working inside limits that tight is the most honest kind of drawing I know — you can't hide a weak idea behind a gradient.